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Beta OpenSSN 1.4

Discussion in 'Software Releases' started by Magic Sam, May 2, 2018.

  1. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
    Messages:
    2,030
    Location:
    Ankh-Morpork
    Hi all,

    After some work (see here: https://pyra-handheld.com/boards/threads/the-pandora-port-request-thread.40958/page-35#post-1436192), I finally managed to port Jesse Smith's OpenSSN 1.4 to the Pandora:

    [​IMG]

    http://openssn.sourceforge.net/index.php
    Grab it on the Repo while it's hot !

    http://repo.openpandora.org/?page=detail&app=openssn-magicsam

    What's new in build #1 ?

    - Jesse Smith's OpenSSN 1.4 (May 22nd, 2013)
    - Compiled with @ptitSeb 's latest Code::Blocks, debug symbols ON
    - Uses @notaz ' improved SDL for fullscreen mode
    - SDL mouse cursor has been removed
    - Sound effects are enabled
    - The manual is in the documentation menu (XFCE)
    - Source code is in src directory

    TODO:

    - Add modified source files to the package
    - Recompile with all optimizations
    - Make sure the game no longer segfaults
    - Enlarge text size (mission objectives are barely readable)
    - Resize the icon ?

    Cheers, Magic Sam
     
    Last edited: May 3, 2018
    Tags:
    klapse, atari_afternoon and shaddim like this.
  2. shaddim

    shaddim Member

    Joined:
    Apr 24, 2016
    Messages:
    164
    congratulation :)
     
  3. klapse

    klapse Central Scrutinizer

    Joined:
    Aug 30, 2012
    Messages:
    1,753
    Location:
    Germany
    Thanks! Will try it.
     

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