Founder of Pirate Games - Penjin Coder
DaveC said:You don't necessarily get any added field of view just because something is widescreen. Did you ever think that maybe widescreen is just 4:3 with the top and bottom cut off? It could be, and that what it is on the PSP. Standard H-VGA is 480x320. The PSP screen is that with the vertical resolution REDUCED to 272 so you are *missing* resolution to get that aspect. It also a crap format for handhelds as it just makes them longer. The only advantage for 16:9 is the screen edges fit movies better. For 3D gaming it is meaningless either way and does not make the PSP any better for gaming.Vollgasasi said:widescreen is just better for 3d gaming. i have a widescreen notebook and games like half-life 2 and others just look far better with that added field of view. it's the way to go for future devices.
POINT! When Widescreen was first being phased in I always thought, why the hell pay more for less viewable screen... Also it's not good for coding either (You see less lines of code and your variable watcher and stuff has less room). I know this is going just slightly off-topic, but I just want to re-enforce DaveC's point that Widescreen is pointless for games, since the (3D) game can be rendered at any aspect or resolution. The main benefit of Widescreen is that movies in the cinema share that aspect ratio... so unless you are a movie buff then there really is no point to Widescreen.
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