Xoreos, OSS Aurora Engine project (NWN1/KOTOR/etc)


Batou456

Member
Joined
Aug 28, 2010
Messages
260
I did a search and as far as I can tell nothing on this has been posted.  Given NWN1 did come up in a previous thread I encountered I thought I'd call people's attention to the existence of this.

Here's the project's github:

https://github.com/xoreos/xoreos

NWN1 demo video:

https://www.youtube.com/embed/rawkCx9apHg?feature=oembed


Xoreos is a project still in its infancy which is aiming to provide open source engine to run NWN1, NWN2 which is extended off the Aurora engine based off his comments on Phoronix, KOTOR1, KOTOR2, and could possibly ultimately handle the Witcher (also Aurora engine).  The guy behind it needs some help from people who know OpenGL. 

So if you're interested in the potential of an open source engine for these, which in turn would allow native running on something like the Pandora, you might consider pitching in.  Again, just calling people's attention to this as awareness of it seems to be low.
 
I wouldn't say never, we do have a small handful of people that can convert OpenGL to OpenGLES with some proficiency.. Or Aegis's(lunixbochs) OpenGL implementation may be feasible..

Personally I'd love to be able to play Kotor or NWN on my Pandora.. It's something I would love to see if possible.. there are challenges though.
 
Last edited by a moderator:
In the last 3 days a was playing with codeblocks just to build it.

I know that is a pre-pre Alpha but i'm curious :)

It needs to add libxvid and an updated version of libfreetype 2.

And after many hours of compilation i have just builded with MesaGL ....it's a 38MB of file  (xoreos).

Now i need to install NWN to test.
 
Interesting! Probably farfetched, but interesting nonetheless.
 
Uhmm it partially run but remain stucked at loading datas (i think), it's say :
 

WARNING: Creating a new target for this game!

Target: "NWN"
and nothing more.

Maybe need some more work than a straight recompile....but i don't have time.

If someone else want to take a look i don't mind :)
 
I seriously doubt any of it would run on Pandora, though. And Pandora does not support OpenGL natively. 
Hypothetically and ideally, the potential OpenGL wizard I'm searching for that would rewrite the graphics subsystem could also make it work within the constraints of OpenGL ES. I admit I might be wrong there, but isn't OpenGL ES a subset of OpenGL?

In either case, here's the relevant blog post for me looking for help: http://xoreos.org/blog/2013/06/07/xoreos-needs-your-help/

Uhmm it partially run but remain stucked at loading datas (i think)
Well, the next message should be "Graphics subsystem initialized" (GraphicsManager::init() in src/graphics/graphics.cpp, which sets up SDL, GL and GLEW; creates a render window; and probes for a maximum FSAA setting), so apparently there's something going wrong there. :/
 
Hi and wellcome to Pandora forum DrMcCoy

Just rebuilded changing the resolution to 800*480 (the native res of Pandora) but nothing is changed, and also nothing changed using LunixBochs GL implementation http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tldr-more-games/

Anyway hope you find a real programmer to help work on this ...i really like the idea to play some very good games on the go.

If i find time i could look more into gl->gles conversion maybe it help to run on pandora, but don't promise nothing because i'm not a programmer or an expert on OpenGL , i'm an hobbyst  :)
 
Last edited by a moderator:
Hi and wellcome to Pandora forum DrMcCoy

Just rebuilded changing the resolution to 800*480 (the native res of Pandora) but nothing is changed, and also nothing changed using LunixBochs GL implementation http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tldr-more-games/

Anyway hope you find a real programmer to help work on this ...i really like the idea to play some very good games on the go.

If i find time i could look more into gl->gles conversion maybe it help to run on pandora, but don't promise nothing because i'm not a programmer or an expert on OpenGL , i'm an hobbyst  :)
I may take a look at one time in the future... I'm still working on Jedi Knight, and have a few other projects I want to finish before starting a new big one...
 
Last edited by a moderator:
Back
Top