Also getting don't starve and binding of isaac to work on a pandora would be amazing. Since those games would be fun on the go.
Yep, don't starve I don't have the source (but the port would be easy, just modplug to wrap, the graphics already are GLES2, using Angle on Windows).Also getting don't starve and binding of isaac to work on a pandora would be amazing. Since those games would be fun on the go.
How would you get Don't starve to work ? It's not monogame. It's C++/SDL. Without the sources, it's very unlikely we can make it work.
Looks like that needs a custom version of Mono or Monogame: http://www.gamingonlinux.com/articles/terraria-unnoficially-on-linux-with-monogame.1730 but maybe there are better ways allreadyI was wondering as we have Mono now if it would be possible to have a Terraria executable run on the Pandora
I tried getting Bastion to run in Chromium, but the Chromium versions on the repo are too old to install anything from the Web Store from what I can tell. I installed an updated Chromium version from the Ubuntu repositories, but that version doesn't fulfill the WebGL requirement. I'm slowly working to compile a new version myself, but I'd bet practically anyone else could do it faster.Bastion, FEZ...
I've never played Starbound, but have enjoyed Epic Inventor a lot.Starbound: another game I don't have.
Did you Try Epic Inventor I think it's in the same category...
I fear that all ofthese games would not work that good "performance-wise", even if they look so old school and simple. Terraria & Co. all need a beefy PC compared to the 2D retro look. But I'm sure a dedicated port would be easily possible if done right. At least the Pyra should have enough power for these games.And it's not only Terraria.
Bastion, FEZ...
Bastion and FEZ should work more easily on Pandora since they have already been ported with monogame on Linux. Performance-wise, i don't think they will work so well, though
Indy-Devs may be more open to do a straight ARM port of their games so it should not hurt to ask them. ^^"
How limited is the Android version? I bought it, played extremely briefly, and found it to not be as enjoyable as I'd hoped. Is the PC version better?Indy-Devs may be more open to do a straight ARM port of their games so it should not hurt to ask them. ^^"
RE-LOGIC outsourced their android port (see severely limited version) to 505 games
https://play.google.com/store/apps/details?id=com.and.games505.TerrariaPaid&hl=en
I used to follow the main developer for terraria (redigit), and I got the impression he was only a c# programmer. Seeing how they got another company to do their limited port on arm, and they don't even have a x86 linux port. I'm guessing arm linux is well outside the scope of a quick port for them.
Yeah, I think we are saying the same thingI fear that all ofthese games would not work that good "performance-wise", even if they look so old school and simple
the worlds are magnitudes larger in the PC version (deeper/higher/more biomes). They're slowly adding inventory from the PC game but still lots are missing. Lots of the bosses and difficulty levels are missing as well.How limited is the Android version? I bought it, played extremely briefly, and found it to not be as enjoyable as I'd hoped. Is the PC version better?
I wouldn't use it for a game.In fact I wouldn't use it at all.So C# is bad?