Alex. said:Time for a micro-poll once again
In maps that have multiple paths, should the enemy herd break up and each creature choose a random path, or should it march as a whole like it does in the current game?
I personally think it would be more interesting to have it break up, it would also be better for the player since it would encourage building towers uniformly along all paths. I could also make it a mix of both worlds, where most of the herd chooses a particular path, and one or two creatures decide to stray...
1.4 is getting closer
It would be the best solution if you include a Option screen where we can set the Multi-Path break on or off.
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