I wouldn't bet on it being a compiler issue. There's a serious problem with smc access on the gp32, but I think I may have come up with a solution. When I was adding streaming music support to Quake I was opening the music then keeping the file open and seeking to the next point. This caused all kinds of trouble, mostly involving crashes. I changed the code to open the file, read the next block of music, then close it again each time and the problem vanished. I then took this idea and modified the demo playback code (that also streams the data) and the demos started half working (there were problems when trying to go from a demo back to the menu or to start a game). I've just this minute applied the same idea to Quake's pak handling code (Quake keeps open the file pointers to pak files and I think Doom does the same thing) and now all my demo problems have stopped. I've not tested game loading and saving yet (have to rush back to work in a minute), but I'm hoping they may be fixed.Guyfawkes posted on Feb 1 2005 at 01:06 PM said:Bad news is that saving/loading game saves is broke since these new builds. The reason is almost certainly down to a compiler issue as Rob has a different compiler setup to me so I need to find out whats different and all should be working as normal again soon.
Same here, this is the ultimate program that all must haveG189 posted on Feb 9 2005 at 08:36 PM said:Excellent, I'm looking forward to it all working. Thanks very much for all your hard work.
More info here.Atrloki posted on Feb 15 2005 at 08:11 PM said:Don't mean to sound stupid but I am new to this and I just got my GP32. I am not sure if it is a Blu or a Blu+, what is the difference between the two?